An Accessible Reality - How Half-Life: Alyx Achieves Universal VR Design
What lessons can VR developers take from the interaction system design of Half-Life: Alyx?
Let’s explore several of the high-level design strategies Valve used to make Alyx a more accessible, intuitive, and fun VR experience!
Virtual Becomes Reality - A Stanford VR Experience
With Virtual Reality technology now widely available, it’s more important than ever to understand its effects on people and society. Explore highlights of nearly two decades of VR research from Stanford University’s Virtual Human Interaction Lab. Become immersed, and discover how we can use this powerful medium to enhance our everyday lives.
I worked on several different virtual reality experiences that constitute this VR film as a Virtual Reality Intensive Training Seminar (VRITS) programmer at the Virtual Human Interaction Lab (VHIL).
Half Life Alyx VR Interaction Research Proposal
Half-Life: Alyx is fantastic, but not many reviewers have talked in-depth about the design decisions around the VR controls of the game.
In this brief video essay, I propose why I'm going to dive into the VR interaction design of Alyx to help other developers in VR and beyond.
Don't Panic
A young woman tries to stay calm during a period of stress.
Short film made in 48 hours for the Stanford Film Society's 3rd Sandbox Film Fest in Winter 2020. Festival Awards Won: Best Use of Prompts, Best Actress.
A FILM BY: Isabel Benak, Caroline Utz, Gabriel Mukobi
STARRING: Caroline Utz